Resumo:
http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-the-halo-5-beta
720p rodando a 50 FPS + Tearing + AA porco.
Tem uma hora que eles dizem que o 1080p do Halo 4 é mais interessante e melhora o gameplay (sniper)
hahahahahaha
Halo 4 >>>>>
We're happy to have an open mind about final resolution choices, but the 1080p framebuffer employed in The Master Chief Collection exhibits clear advantages for a first person shooter where Halo 4's clean full HD output makes views across a large map like Ragnarok much clearer and useful to a player, for example
50 FPS
However, dips to the low end of 50fps are an issue with too many enemy Spartans on-screen -especially noticeable on the winding Regret stage. Meanwhile, tearing is introduced during these drops too, cutting into the top third of the screen, though hard to notice given that this is above its HUD (which, curiously, is also rendered at 720p).
That we're seeing frame-rate drops at all could be construed as a bit a of a worry, particularly given that we're only playing on medium-sized, vehicle-free, 4v4 slayer matches - where 16-player (or higher) big team battles are on the fans' checklist for the final product. Indeed, bearing in mind the 720p resolution, the appearance of any frame-rate problems at all is rather surprising. Well, in mitigation, it's important to stress that we are dealing with pre-production code here, and based on our observations, the idea that the GPU is to blame for the frame-rate dips may be off-beam.
AA porco
Halo : Alising Envolved
http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-the-halo-5-beta
720p rodando a 50 FPS + Tearing + AA porco.
Tem uma hora que eles dizem que o 1080p do Halo 4 é mais interessante e melhora o gameplay (sniper)
hahahahahaha
Halo 4 >>>>>
We're happy to have an open mind about final resolution choices, but the 1080p framebuffer employed in The Master Chief Collection exhibits clear advantages for a first person shooter where Halo 4's clean full HD output makes views across a large map like Ragnarok much clearer and useful to a player, for example
50 FPS
However, dips to the low end of 50fps are an issue with too many enemy Spartans on-screen -especially noticeable on the winding Regret stage. Meanwhile, tearing is introduced during these drops too, cutting into the top third of the screen, though hard to notice given that this is above its HUD (which, curiously, is also rendered at 720p).
That we're seeing frame-rate drops at all could be construed as a bit a of a worry, particularly given that we're only playing on medium-sized, vehicle-free, 4v4 slayer matches - where 16-player (or higher) big team battles are on the fans' checklist for the final product. Indeed, bearing in mind the 720p resolution, the appearance of any frame-rate problems at all is rather surprising. Well, in mitigation, it's important to stress that we are dealing with pre-production code here, and based on our observations, the idea that the GPU is to blame for the frame-rate dips may be off-beam.
AA porco
Halo : Alising Envolved