Watch Dogs on Wii U: the Digital Foundry verdict
With a visual standard that matches the PS3's in almost every area, the Wii U offers by no means the best way to play Watch Dogs. We're spared the heavy tearing of Sony's last-gen console but the v-synced playback on Nintendo's console comes at a high cost. As is the trend for many of the ports to Nintendo's platform, performance is a genuine issue. To an extent, having an off-TV play option for Watch Dogs is plus, in much the same way it is for most Wii U editions of last-gen games. However, it's clear the touchscreen aspect of Nintendo's controller is under-utilised. It's been an extra six month wait for Wii U owners, but this hasn't manifested in any kind of tangible boost, leaving us feeling somewhat disappointed.
If this is the end of major, multi-platform, third-party support on Wii U, it's a disappointing conclusion to a story of mixed fortunes. What's clear is that the hardware design of the Wii U is original and distinct: titles like Rayman Legends and Need for Speed: Most Wanted demonstrated that targeting the system's strengths produces excellent results, but Wii U's integration into the modern multi-platform era clearly proved troublesome for developers, particularly in terms of accommodating its CPU design.
While Nintendo initially tried to set up Wii U as a third-party friendly console, Watch Dogs once again highlights that its strengths are perhaps best not served in producing "me too" experiences - especially in an era increasingly dominated by consoles offering a generational leap in power. It's safe to say that Wii U is defined by the strengths of its first-party exclusives, with Nintendo consistently delivering irresistible results - where the quality of the whole package defies the generational divide with its rivals.
Frame-rate performance isn't a strong point for Watch Dogs on Wii U. It's almost permanently running within the 20-25fps range around the city; and consistently lower than PS3's read-out. However, it does have v-sync engaged at all times.
Watch Dogs compared on Wii U and PlayStation4. With a massive gap in native resolution, and its inferior lighting model, it's a night and day difference in most shots that favours Sony's newer platform. Please be sure to select the 1080p option for the best viewing experience.
pra quem quiser ler o artigo inteiro:
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-watch-dogs-on-wii-u
With a visual standard that matches the PS3's in almost every area, the Wii U offers by no means the best way to play Watch Dogs. We're spared the heavy tearing of Sony's last-gen console but the v-synced playback on Nintendo's console comes at a high cost. As is the trend for many of the ports to Nintendo's platform, performance is a genuine issue. To an extent, having an off-TV play option for Watch Dogs is plus, in much the same way it is for most Wii U editions of last-gen games. However, it's clear the touchscreen aspect of Nintendo's controller is under-utilised. It's been an extra six month wait for Wii U owners, but this hasn't manifested in any kind of tangible boost, leaving us feeling somewhat disappointed.
If this is the end of major, multi-platform, third-party support on Wii U, it's a disappointing conclusion to a story of mixed fortunes. What's clear is that the hardware design of the Wii U is original and distinct: titles like Rayman Legends and Need for Speed: Most Wanted demonstrated that targeting the system's strengths produces excellent results, but Wii U's integration into the modern multi-platform era clearly proved troublesome for developers, particularly in terms of accommodating its CPU design.
While Nintendo initially tried to set up Wii U as a third-party friendly console, Watch Dogs once again highlights that its strengths are perhaps best not served in producing "me too" experiences - especially in an era increasingly dominated by consoles offering a generational leap in power. It's safe to say that Wii U is defined by the strengths of its first-party exclusives, with Nintendo consistently delivering irresistible results - where the quality of the whole package defies the generational divide with its rivals.
Frame-rate performance isn't a strong point for Watch Dogs on Wii U. It's almost permanently running within the 20-25fps range around the city; and consistently lower than PS3's read-out. However, it does have v-sync engaged at all times.
Watch Dogs compared on Wii U and PlayStation4. With a massive gap in native resolution, and its inferior lighting model, it's a night and day difference in most shots that favours Sony's newer platform. Please be sure to select the 1080p option for the best viewing experience.
pra quem quiser ler o artigo inteiro:
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-watch-dogs-on-wii-u