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    The Era of Luigi
    The Era of Luigi


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    Mensagem por The Era of Luigi Qua 09 Jul 2014, 06:35

    The PS4 game matches up closely to the PC release, aside from featuring a lower level of anisotropic filtering (we reckon it's 8x against 16x on the PC) that mildly impacts distant texture sharpness. On the other hand, things appear a little more ropey on Xbox One, with Rebellion making a number of graphical sacrifices, perhaps in order to achieve native 1080p while targeting 60fps. These mainly come down to a reduction in texture filtering and use of lower-resolution artwork deployed upon surfaces on the ground. Indirect shadowing is also limited to screen-space ambient occlusion, while the PS4 and PC appear to utilise a more advanced implementation known as obscurance fields. This effect takes into account the radius between objects across the entire scene to produce a steady fall off with the indirect shadowing between light and dark areas, whereas SSAO creates a simpler black halo around objects that doesn't take into account such properties.

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    Ultimately, the biggest knock-on effect to the overall quality of the Sniper Elite 3 experience comes down to how well the game manages to stick closely to the desired 60fps update required to produce responsive and precise controls. PC owners need not worry here so long as you have a decent mid-range graphics card or better. A GTX 680 is enough to deliver 50-60fps frame-rates across a general run of play using the ultra preset (the highest available), while drops down to around 40fps are limited to more intense scenes featuring long distances combined with plenty of explosions and particle effects. Use of super-sampling is of course out of the question in 1080p, where a much higher level of GPU power is required to get the job done.

    In terms of console performance, achieving a similar level of stability is out of the question - both versions feature fluctuating frame-rates that impact upon the overall experience. However, it is the PS4 that comes closest to delivering a 60fps experience, although frame-rate varies wildly from scene to scene. The opening act provides us with a close comparison across both consoles in a situation that sees the engine being heavily stressed as particle effects, explosions, and scripted environmental destruction litter these early scenes.

    Here we see similar frame-rates across both consoles, with the PS4 version edging out an occasional 5-10fps lead while remaining solidly v-synced. In comparison, the Xbox One game tears constantly and this generates additional judder and a distinct screen wobble that proves distracting when shooting targets from far away. As we move further into the stage, the differences become more pronounced despite the action shifting into slightly quieter territory, with the PS4 hitting a near-solid 60fps while the Xbox One game trails behind in the mid-40s.


    Última edição por The Era of Luigi em Qua 09 Jul 2014, 08:59, editado 1 vez(es)
    The Era of Luigi
    The Era of Luigi


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    Mensagem por The Era of Luigi Qua 09 Jul 2014, 06:39

    Face-off: Sniper Elite 3 2djdow3



    Quieter moments elsewhere also demonstrate a clear gap between the two platforms. Around the halfway point during the second mission we find ourselves carefully sneaking through the undergrowth next to a small lake. Plants, bushes and a light coating of mist populate the area with alpha-based effects, while draw distances are kept suitably long to allow spotting potential targets and vantage points from far away. In these scenes we see the Xbox One demonstrate frame-rates frequently hovering around the 30fps mark complete with tearing, while the PS4 game manages to maintain a solid lead. At other timesboth consoles stabilise at around 50fps, delivering a smooth experience, although the PS4 does so without any impact to image consistency.


    The performance analysis suggests that Rebellion wanted to target 60fps on both platforms but simply wasn't able to closely achieve anywhere near that on the Xbox One without compromising image quality. In which case a choice was made to disable v-sync in order to get the fastest controller response possible and to allow for the higher frame-rate, albeit at the expense of some horrible screen tearing. Consistency metrics are revealing here because we actually see more latency during frame drops on the PS4 due to the strict adherence to v-sync - frames are either rendered at 16.67ms or 33.3ms when frames are dropped - but the poor frame-rate and judder caused by the tearing means that Xbox One never 'feels' more responsive in practice, even though frame-time hovers a lot more closely around the desired 16.67ms mark.
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    Última edição por The Era of Luigi em Qua 09 Jul 2014, 10:56, editado 1 vez(es)
    MANOPS4WiiU
    MANOPS4WiiU


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    Mensagem por MANOPS4WiiU Qua 09 Jul 2014, 09:20

    This is Brazil vs Germany all over again for Xbox owners.


    Morri com esse comentário, kkkkkkkkkk.

    Mas uma prova que é besteira o damage control da M$ em relação a resolução de 1080p, o melhor mesmo é abaixar a resolução do game pro XONE continuar com os mesmos ativos.
    The Era of Luigi
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    Mensagem por The Era of Luigi Qua 09 Jul 2014, 10:57

    Ta um lixo
    shavasko
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    Mensagem por shavasko Qua 09 Jul 2014, 12:10

    esse jogo em questão de gráfico eu não vi nada demais, testei a versão de X360 e achei muito aceitável.
    por isso mesmo que versão do ONE não me atrai, se for pra ter screen tearing em troca de 1080p, prefiro continuar no X360
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    Mensagem por Convidado Qua 09 Jul 2014, 14:38

    The PS4 game matches up closely to the PC release

    Só se for visualmente, pq em performance PC>>>>>

    Não sei pq eles falam que é 60fps sendo que o framerate varia sem parar de 35~58fps, e não só nesse jogo, em todos os outros que dizem que são ''60fps cravados'', acho que o único cravado mesmo seria o Metal Gear Solid lá
    rodrigolfp
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    Mensagem por rodrigolfp Qua 09 Jul 2014, 14:49

    MANOPS4WiiU escreveu:This is Brazil vs Germany all over again for Xbox owners.


    Morri com esse comentário, kkkkkkkkkk.

    Mas uma prova que é besteira o damage control da M$ em relação a resolução de 1080p, o melhor mesmo é abaixar a resolução do game pro XONE continuar com os mesmos ativos.
    nos 2 tem q abaixar ;p
    The Era of Luigi
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    Mensagem por The Era of Luigi Qui 10 Jul 2014, 12:05



    Rapaz, nem Cravado nos 30fps o jogo ficou totalmente livre de tearing.

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