[FIXO] The Witcher 3: Wild Hunt

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    Paulo Lucena

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Paulo Lucena em Sab 24 Out 2015, 23:53

    Depois do update, metade das quest que tentei fazer bugaram de algum jeito

    Que droga
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    Danielsff

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Danielsff em Dom 25 Out 2015, 16:21

    Platinei ontem, jogo excepcional mas extremamente limitado perto dos RPGs da Bethesda.
    Amanhã vou escrever um artigo que vai convencer todo mundo que jogou os dois de que estou certo.
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    Paulo Lucena

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Paulo Lucena em Dom 25 Out 2015, 16:53

    Tava no aguardo desse artigo haha
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    André ► ❻ ◄

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por André ► ❻ ◄ em Qua 09 Dez 2015, 03:18

    Blood and Wine is a 20-hour tale that will introduce the all-new in-game region of Toussaint, will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.


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    rodrigolfp

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por rodrigolfp em Qua 09 Dez 2015, 10:26

    cheiro de bullshots again
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    ViTosS1

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por ViTosS1 em Qua 09 Dez 2015, 15:49

    Curti mto a HoS, com certeza vou comprar essa tbm
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    Franco

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Franco em Qua 09 Dez 2015, 16:51

    já ta comprado aqui

    por mim que tenha mais 1000

    não acho que seja bullshot...parece mais um concept
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    Arthur

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Arthur em Qua 09 Dez 2015, 19:48

    Ainda não zerei a  HoS, vou deixar pra jogar quando sair essa
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    rodrigolfp

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por rodrigolfp em Ter 10 Maio 2016, 12:51

    Witcher III: Blood and Wine - May 10 Preview Info#1
    Here's a dot point summary of all the big info from the new previews for Blood and Wine!

    MODS: Feel free to merge this with a catch-all thread if such a thing exists.

    The Numbers:
    • 30+ hour adventure.
    • Over 90 new quests.
    • Over 40 new points of interest.
    • Dynamic points of interest system. Killing bandits in their main hideout will affect the number of enemies in surrounding camps.
    • 14000 lines of dialogue (Hearts of Stone had 6000).
    • 100 individual pieces of armour (including new Witcher sets).
    • More than 20 new monsters.
    • New Game + maximum level increased to 100.

    Armour and Weapons:
    • New Witcher armour class ‘Grandmaster’.
    • New armour merchant who is the only one able to craft this level of Witcher gear.
    • Can get blue, hooded armour from Witcher 2, armour from Witcher 1, Ursine Witcher armour with furry pauldron that was in the artbook but cut from the main game.
    • More than 30 new weapons.
    • Can now dye armour. Dyes can be bought from a merchant, crafted or looted. Only obtainable in Toussaint. Pink is among the colours.
    • You can acquire the golden, plumed armour of the Touissant knights, and the same goes for Roach!

    New Mutation System:
    • Mutations. 12 new abilities. Mechanic is unlocked through a quest started by a letter from Yennefer. Examples: Signs can have critical hits causing the enemy to explode, instead of dying Geralt is healed and has damage immunity, opponents knocked down by AARD freeze and die instantly. Can only utilise one at a time.
    • The UI resembles Witcher 2’s character customization screen. Basically they’re super strong abilities/stat boosts that require mutagens and skill points to unlock. Can only pick one at a time but you have to unlock earlier ones to get the others.
    • Despite unlocking it at level 34+ (recommended level to venture to Touissant) the system and anything you’ve unlocked carries over to New Game+ so you won’t have to unlock it again.

    UI Changes:
    • Greatly redesigned User Interface.
    • Can now rotate Geralt in stats screen.
    • Books moved to glossary.
    • Upon looting a readable item a little notification pops up in bottom left of screen. Upon clicking in the right stick (on Xbox One controller), you can read the text of recently looted books, letters, notes etc without having to go to the menu, inventory, finding the right book and so on.
    • Option to remove fish-eye effect from witcher sense.

    Home Base:
    • Geralt gets his own motherfucking vineyard.
    • It’s called Corvo Bianco.
    • You can renovate it with large sums of money, the option I saw was for 5000 Orens.
    • You can add a greenhouse of sorts where you can grow herbs for all your witcher potion needs, an armourer’s table, a stable for Roach (with its own stat bonuses), upgrade your bed, renovated interior and exterior, secret lab, guest room.
    • Guest room where old friends will come to stay. They said the names Triss and Yennefer, but were reluctant to reveal the names of anyone else who might visit. Surprise Iorveth/Saskia visit??
    • Scaffolding and workers will appear after you choose to build something. Each change takes a certain amount of in-game time to complete, but you can just meditate til everything’s done.
    • Can display your armour, weapons, paintings and books.
    • Some paintings can be bought, or specially made, others are obtained through quests.

    Music:
    • Over 2 hours of new musical content in the game.
    • The title screen song is a reworked version of the Bruxa song from the CGI trailer.

    Other Tidbits:
    • Can enter Geralt in a tournament, creating his own logo and team colours.
    • Can enter under a fake name, although you may not fool everyone.
    • You can of course race horses, but other events involve crossbow shooting and a grand melee. Seems like there will be more but they didn’t want to say.
    • No new unique weather effects, but the lighting has been prepared specially to reflect the feeling of Southern Europe.
    • No new hairstyles.
    • As of the preview event (3/5/16) they were still working on the final boss fight.
    • Grass has been optimised, more of it but less expensive.
    • Improvements to cloth tech (see interview for more detail).
    • New sword sheathing option. With this new option Geralt no longer automatically unsheathes his sword at the start of combat. Also, he no longer switches weapons to match the opponent. The player has to do it on their own.
    • CDPR staff were given a sheet that says “We do not talk about Cyberpunk” for this press tour.
    • Bioware staff apparently cheered when Witcher 3 was delayed out of 2014.
    • Nilfgaard and Northern Kingdoms physical Gwents cards exist, unsure if they’re being packaged with this expansion.
    • Release date May 31.
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    Rodrigo Reges

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Rodrigo Reges em Ter 10 Maio 2016, 12:55

    OMFG!

    Mais 30h!

    Se pudesse concorrer ao GOTY 2016... kkk

    Ganharia fácil...
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    Arthur

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Arthur em Ter 10 Maio 2016, 16:37

    Vou ter as duas expansões pra jogar aqui, vai ser como zerar o jogo de novo...
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    ViTosS1

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por ViTosS1 em Ter 10 Maio 2016, 16:56

    Cara essa Hearts of Stone foi muito bem feita, na moral mesmo, achei mto foda toda a história e principalmente a parte da pintura lá, mto show, a luta contra o primeiro ''boss'' tbm é muito massa. Estão falando que essa nova virá com gráficos mais belos ainda, não vejo a hora de jogar.
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    Jeremias

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Jeremias em Ter 10 Maio 2016, 17:19

    Danielsff escreveu:Platinei ontem, jogo excepcional mas extremamente limitado perto dos RPGs da Bethesda.
    Amanhã vou escrever um artigo que vai convencer todo mundo que jogou os dois de que estou certo.


    e morreu


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    ViTosS1

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por ViTosS1 em Qua 11 Maio 2016, 17:15

    Parece que a paleta de cores foi mudada ou é impressão minha? Tá muito bem polido:

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    Jeremias

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Jeremias em Qua 11 Maio 2016, 17:17

    As cores vivas refletem a ambientação do Sul da Europa, interior da Itália principalmente, que é a principal inspiração de Toussaint, que é uma terra intocada pela guerra e miséria, ao contrário de Velen.


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    neto_btu

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por neto_btu em Qua 11 Maio 2016, 20:49

    To muito na sangria de voltar pro Bruxão. Junho e julho serão pra ele.


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    Franco

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Franco em Qua 11 Maio 2016, 21:13

    foda que vai sair na ultima semana de aula Sad

    Meu ta comprada desde antes de metal gear sair (lembro que a grana era dele ate eu ver o preço ridiculo kkk)
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    ViTosS1

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por ViTosS1 em Sex 27 Maio 2016, 01:17

    Quem tá no hype?

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    The Era of Luigi

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por The Era of Luigi em Sex 27 Maio 2016, 09:07

    o/
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    Franco

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Franco em Sex 27 Maio 2016, 21:36

    Sobre o patch 1.20

    Improvements

    Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad.
    Adds option to display herb names above available interactions.
    Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
    Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
    Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
    Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
    Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
    Improves overall visuals in Character Development panel.
    Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
    Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
    Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
    Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
    Improves Remove Upgrade panel in merchant shops.
    Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
    Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
    Adds counter for bombs and crossbow bolts to Quick Access Menu.
    Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
    Adds three new custom pins allowing players to mark areas for future reference.
    Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
    Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
    Changes icons for decoctions, rendering them recognizable at first glance.
    Changes icons for oils, rendering them recognizable at first glance.
    Changes gwent card icons in shops, rendering factions recognizable at first glance.
    Changes icons for mutagens.
    Adds feature whereby equipment exceeding player character level can be previewed on character.
    Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
    Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.


    -Gwent-

    Quest titled Collect 'Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.


    -Visual-

    Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
    Fixes issue whereby Geralt's clothing was not properly restored after sex scenes.
    Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
    Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.



    -Gameplay-

    Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
    Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
    Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
    Fixes issue whereby Ciri could be missing her scabbard in certain situations.
    Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
    Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
    Fixes PC platform-specific issue whereby only the 'E' key would open Stash chest despite user manually changing relevant key binding


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    Franco

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Franco em Seg 30 Maio 2016, 18:27

    porra
    sem pre-load na steam? Sad
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    rodrigolfp

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por rodrigolfp em Seg 30 Maio 2016, 20:07

    no GoG liberou 5GB
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    rodrigolfp

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por rodrigolfp em Seg 30 Maio 2016, 20:21

    +8GB depois lol
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    Rodrigo Reges

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Rodrigo Reges em Seg 30 Maio 2016, 20:28

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    Rodrigo Reges

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    Re: [FIXO] The Witcher 3: Wild Hunt

    Mensagem por Rodrigo Reges em Seg 30 Maio 2016, 22:07

    Absurdamente mais lindo que o TW3 original... Caramba... Uncharted 4 não é nem 10% disso... PQP...

    Tirei os medidores pq dão dor de cabeça em muito consolista... kkk






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