When it was first announced at E3, the PS4 sequel to Niersounded as if it was a project being co-developed by both Square Enix and Platinum Games. In fact, the game is essentially an in-house Platinum project that's being directed by Taro Yoko, the Square Enix staffer who also directed the original.
"Yes, the development is mostly taking place here at Platinum [in Osaka], and in our Tokyo office," designer Yasuhisa Taura tells GameSpot. "But we are of course getting help from Square Enix, and the composer for the original game is back to make new music. Also, the character design is being done by Akihiko Yoshida who works on CyDesignation, so we are borrowing people from other companies. But the majority of development is being done here."
In a previous interview about the in-development game, Yokoremarked, "Platinum Games is a great company, so as far as I'm concerned, my job is sort of done as well."
Taura is the one who originally conceived the concept of a Niersequel, which is an idea he had before Square Enix approached Platinum about the possibility of working on a game together.
"I was thinking of creating something new and I'm a really big fan of the original Nier," he says. "I was creating a video game proposal that was something along the lines of a sequel to Nier. Right around the time I was doing this, Square Enix actually came to us to ask if we wanted to do something with them, some kind of project. They didn't mention Nier specifically, but they said they wanted to do something with us. So we said, 'Okay, we have an idea for a Nier sequel, so let's do that.' And that's how it happened."
The original Nier is something of a cult classic despite not having received the warmest of critical receptions. It was developed by Cavia, the now-defunct studio also responsible for Drakengard, of which Nier was a spinoff. Considering the criticism and the fact that it was another developer's game, it seems like a curious idea for Taura to have had.
RESTO http://www.gamespot.com/articles/ps4s-nier-sequel-being-developed-almost-entirely-b/1100-6431453/
"Yes, the development is mostly taking place here at Platinum [in Osaka], and in our Tokyo office," designer Yasuhisa Taura tells GameSpot. "But we are of course getting help from Square Enix, and the composer for the original game is back to make new music. Also, the character design is being done by Akihiko Yoshida who works on CyDesignation, so we are borrowing people from other companies. But the majority of development is being done here."
In a previous interview about the in-development game, Yokoremarked, "Platinum Games is a great company, so as far as I'm concerned, my job is sort of done as well."
Taura is the one who originally conceived the concept of a Niersequel, which is an idea he had before Square Enix approached Platinum about the possibility of working on a game together.
"I was thinking of creating something new and I'm a really big fan of the original Nier," he says. "I was creating a video game proposal that was something along the lines of a sequel to Nier. Right around the time I was doing this, Square Enix actually came to us to ask if we wanted to do something with them, some kind of project. They didn't mention Nier specifically, but they said they wanted to do something with us. So we said, 'Okay, we have an idea for a Nier sequel, so let's do that.' And that's how it happened."
The original Nier is something of a cult classic despite not having received the warmest of critical receptions. It was developed by Cavia, the now-defunct studio also responsible for Drakengard, of which Nier was a spinoff. Considering the criticism and the fact that it was another developer's game, it seems like a curious idea for Taura to have had.
RESTO http://www.gamespot.com/articles/ps4s-nier-sequel-being-developed-almost-entirely-b/1100-6431453/