por Vinicius Nakata Qui 12 Fev 2015, 14:44
Comentário foda:
AlonditeMX Dave • 2 years ago
I'm an avid gamer of over 20 years, but games are not art.
People like to think anything which creates some sort of emotional reaction or engagement to be art, but that's incredibly messy use of language; language and words are clearly defined for a reason. If I'm emotionally impacted by taking a dump, does that make it art? Absolutely not, and to assert such a thing is an absurd notion.
Video games are defined by interaction and experience. Art, as much as pretentious, self-proclaimed "artists" and "art connoisseurs " would like you to believe, is not experienced, it is observed. However, that doesn't make it any less valuable, it's just the simple truth of it.
On the same token, saying that games are not art is not a slight against them at all. People like to think that there is some negative stigma on games, that they are somehow less valuable than art is. Well,life itself suggests otherwise. Games, and the very nature of "play," have been instrumental in the development of life.
Games become a meaningful experience because they present challenges that must be overcome, much like life itself. You need to learn the game system, the rules of interaction, and then you need to develop the knowledge to make informed decisions, and the skill to execute your decision. The end result holds meaning because it's something you've had to work for, and because the skills you've developed and the knowledge you've gained are real.
Modern gamers have lost touch with this, because they do not like gameplay. They press for games to have "deep engrossing stories," rather than deep, meaningful interaction. It's because people don't like to work, and don't like to fail. Games require one and present the consequence of the other. That's why modern games like Uncharted, Journey, The Waking Dead, etc. amount to little more than shallow, inconsequential experiences. The interaction is dumbed down to minimize the potential of failure, and the fail consequence is all but nonexistent. Instead, gamers do little more than act as the invisible hand guiding their avatar along the singular, pre-determined path, trivializing their own agency in what is supposed to be an experience defined by their agency.
Roger understood games far better than the overwhelming majority of gamers, and he wasn't even a gamer.