Note: Metacritic does not count reviews done on one platform as counting on another, even if it's multiplatform. That is why there's variations in the scores between two platforms for the same game, i.e., GTA5 has 63 PS4 reviews compared to 11 XB1 reviews. Same deal with Diablo 3, etc.
For the second straight year, just 11 console games (representing 9 unique titles) scored 90 or higher. Of those, only three were new games rather than ports of previously released titles. Overall, there were just 14 90+ releases in 2014 (see list at the bottom of this page), the lowest such total since 2006.
Even this year's highest-scoring new release—Nintendo's Super Smash Bros. for Wii U—had a significantly lower Metascore than previous Metacritic Game of the Year winners. Three other products actually surpassed Smash Bros.'s 92, but all three (including XB1 and PS4 versions of 2013's best game, Grand Theft Auto V, as well as a PS4 release of 2013's The Last of Us) were remastered ports of older titles, leaving Smash Bros. as the year's highest-scoring new game.
It's not quite fair to compare this year's Xbox One numbers to last year's; in 2013, there were just 17 releases (with at least 7 reviews) for the brand new console. That said, the console's 2014 slate was better, averaging 72.4 compared to 2013's figure of 66.8. This past year also saw the Xbox One get its first-ever 90+ game: a port of Grand Theft Auto V.
Still, between the Xbox One and the fading Xbox 360, there were just two 90+ releases in 2014. That's the worst showing ever for Microsoft consoles, below even last year's total of just three great games. In 2013, the transition to new hardware was the likely culprit. This year, part of the blame lies with the fact that reviewers have consistently favored the PlayStation 4 when choosing which platform to use for evaluating games. (If a reviewer evaluates a game on just one platform, we only apply her score to that platform's release.) The result is that many games that received strong scores on the PS4 (including 90+ titles Diablo III: Ultimate Evil Edition and Rayman Legends) received fewer than 7 reviews on the Xbox One.
The PS4's total of five 90+ games released in 2014 was the best for any platform. Including another 90+ game (flower) released in late 2013, there were six great games released for the PlayStation 4 console in its first year on sale. That compares favorably to the launch of the PS3 in 2006-07, when just three 90+ titles were released.
What the PS4 console is missing so far, however, is exclusives. There were just four good PS4-exclusive titles released this year, lowest among the next-gen consoles. Still, with exactly half of all PS4 releases in 2014 receiving positive reviews from critics (the largest success rate among any platform), there were plenty of good games for PS4 owners to play this year, even if most of them could also be found on other platforms.
There's good news and bad news for fans of Nintendo's once-struggling next-gen console. In the good news department, sales of the console were up considerably in 2014 (though, despite a year head start, the Wii U still trails far behind the PS4 in hardware sales).
The reason for that sales bump was this year's other bit of good news: several great platform exclusives, including our game of the year (Super Smash Bros. for Wii U) and Bayonetta 2, plus a very good installment of Mario Kart that just missed the 90 mark. There were also more titles released for the Wii U this year than in 2013, though still far fewer than could be found on the PS4 and Xbox One.
This past year saw 132 computer games receive a 75 or higher. That's not only the largest number of good games released for any gaming platform, it's the highest total of good games for a single platform for any year in recent memory.
While dedicated handheld gaming devices would seem to be on their way out (as smartphones continue to attract game developers), neither the PS Vita nor Nintendo's 3DS saw much of a decline in total games released in 2014 compared to the previous year. (In fact, we scored more Vita releases this year than in 2013.) However, those 2014 releases were, on the whole, not quite as good: both handheld platforms saw a decline in their average Metascores from 2013 to 2014.
Última edição por The Era of Luigi em Ter 23 Dez 2014, 13:42, editado 2 vez(es)