Yoshinori Kitase in a Q/A session with PlayMagazine (viaNowGamer) explains that even though PlayStation VITA and PlayStation 3 pack far more hardware grunt than PlayStation 2, the lack of emotion engine, which they used heavily in Final Fantasy X, resulted in a big problem for them during the porting process. Explaining this all, Kitase says:
“That would be the fact that the PS2 was such a great platform. Of course, the PS3 and PS Vita have better specs but with the Emotion Engine at its core, the PS2 really was a very high performance graphics machine.
We used the graphic engine of the day at full capacity when creating the original game and this allowed us to realise the kinds of visuals that just could not have been done with the standard methods available then. This meant that when we came to port Final Fantasy 10 to the PS3 there was a lot of trouble because it could not be achieved simply by converting the data across to the newer format.”
http://gearnuke.com/kitase-emotion-engine-ps2-ps2-really-high-performance-graphics-machine/
“That would be the fact that the PS2 was such a great platform. Of course, the PS3 and PS Vita have better specs but with the Emotion Engine at its core, the PS2 really was a very high performance graphics machine.
We used the graphic engine of the day at full capacity when creating the original game and this allowed us to realise the kinds of visuals that just could not have been done with the standard methods available then. This meant that when we came to port Final Fantasy 10 to the PS3 there was a lot of trouble because it could not be achieved simply by converting the data across to the newer format.”
http://gearnuke.com/kitase-emotion-engine-ps2-ps2-really-high-performance-graphics-machine/
Última edição por Danielsff em Qui 03 Jul 2014, 11:45, editado 1 vez(es)