- In 2015, the total revenue on consoles was $25.3 billion, slightly behind PC with $26.9 billion.
- The average session time on console is slightly over 75 minutes. On PC it’s slightly over 125 minutes.
- Console DevKits can cost up to $5,000.
- Console platform holders take a 30% cut of the revenue.
- For World of Tanks, the certification time for new patches is one day on PS4 and three days (reduced from ten days) on Xbox One. That’s further reduced to one day for betas.
- Most updates actually don’t require certification if they only include content.
- Microsoft does a security review of all the back end services.
- The console versions of the game received ten times as many users at the very beginning than expected.
- 50% of new users are actually lost while downloading the game. Adding a minimum download after which you can play increased retention by 35%.
- The game has over 50% of the free to play market share on Xbox 360, over 35% on Xbox One, while the market share on PS4 is still being calculated.
- Wargaming predicts 69 million active PS4 units by 2016, versus 39 million Xbox One units, citing Superdata, IDG Consulting and IHS as sources.
- Free to play market revenue is predicted to be twice as much on PSN compared to Xbox Live by 2019, citing IDG as a source.
- Wargaming hopes to remove regional barriers, and have full cross-play between platforms in the future.