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    Lista com resolução de jogos PS3 e 360

    Danielsff
    Danielsff


    Mensagens : 1164
    Data de inscrição : 30/06/2014
    Idade : 35

    Lista com resolução de jogos PS3 e 360 Empty Lista com resolução de jogos PS3 e 360

    Mensagem por Danielsff Ter 01 Jul 2014, 13:14

    Playstation 3

    50 Cent = 1280x720 (blur filter)

    Afro Samurai = 1280x720 (QAA)
    Alice: Madness Returns = 1280x720 (MLAA)
    Aliens: Colonial Marines = 1280x720 (no AA)
    Aliens Vs Predator = 1120x630 (custom AA)
    Alone in the Dark = 1120x630 (no AA)
    Army of Two = 1280x720 (no AA)
    Assassin's Creed = 1280x720 (QAA)
    Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
    Assassin's Creed 2: Bromance = 1280x720 (QAA)
    Assassin's Creed 2: Revelations = 1280x720 (post-AA)
    Assassin's Creed 3 = 1280x718 (black bar at top, post-AA)
    Assassin's Creed 4 = 1280x720 (post-AA)
    Assassin's Creed 3: Side Story 2
    Assassin's Creed 3: Side Story 3
    Assassin's Creed 3: Side Story 4
    Assassin's Creed 3: Don't Stop Dancing
    Assassin's Creed 3: Higher
    Assassin's Creed 3: My Sacrifice
    Assassin's Creed 3: One Last Breath
    Assassin's Creed 3: With Arms Wide Open
    Assassin's Creed 3: The Ending DLC
    Assassin's Creed 3: The After Credits Ending DLC
    Avatar = 1280x692 (QAA, black borders)
    Azura's Wrath = 1280x720 (no AA)

    Backbreaker = 1152x640 (2xAA + blur filter)
    Batman: Arkham Asylum = 1280x720 (no AA)
    Batman: Arkham City = 1280x720 (no AA)
    Batman: Arkham Origins = 1280x720 (FXAA)
    Battle Fantasia = 1280x720 (no AA, toggable blur filter)
    Battlefield 3 = 1280x704 (MLAA) black bars
    Battlefield: Bad Company = 1280x720 (no AA)
    Battlefield: Bad Company 2 = 1280x720 (no AA)
    Bayonetta = 1280x720 (no AA)
    Beijing 2008 = 1024x768 (no AA)
    Beowulf = 1280x720 (no AA)
    Bionic Commando = 1120x640 (no AA)
    Bioshock = 680p (no AA, blur filter pre-patch)
    Bioshock 2 = 1280x720 (no AA)
    Bioshock Infinite = 1152x640 (FXAA)
    Binary Domain =
    Blacksite: Area 51 = 1280x720 (no AA)
    BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
    Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
    Bodycount = 1024x640 (FXAA?)
    Borderlands = 1280x720 (no AA)
    Borderlands 2 = 1280x720 (no AA)
    Bourne Conspiracy, The (demo) = 1280x720 (no AA)
    Brink = 1280x720 (no AA)
    Brutal Legend = 1152x720 (no AA)
    Bulletstorm = 1280x720 (no AA)
    Burnout: Paradise = 1280x720 (2xAA)

    Call of Duty 3 (screenshot) ~1088x624 (2xAA)
    Call of Duty: Black Ops = 960x544 (2xAA)
    Call of Duty: Black Ops 2 = 880x720 (dynamic? Instances of 832x624..., post-AA)
    Call of Duty: Ghosts = 928x600 ? (no AA? broken?)
    Call of Duty: Modern Warfare = 1024x600 (2xAA)
    Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
    Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
    Call of Duty: World at War = 1024x600 (2x AA)
    Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)
    Call of Juarez: The Cartel = 1280x720 (custom edge AA)
    Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
    Castlevania: Lords of Shadow = 1280x720 (no AA)
    Castlevania: Lords of Shadow 2 = 1024x720 (post-AA)
    Catherine = 1280x720 (QAA)
    Chronicles of Riddick: Dark Athena = 1024x720 (QAA)
    Command & Conquer: Red Alert 3 = 1280x720 (no AA)
    Conan (demo) = 1024x576 (no AA)
    Condemned 2 = 1280x720 (no AA)
    Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
    Crysis = 1024x720 (TAA + edge post-process)
    Crysis 2 = 1024x720 (TAA + edge post-process)
    Crysis 3 = 1024x720 (SMAA T2X)

    Dante's Inferno = 1280x720 (no AA)
    Dark Sector = 1152x640 (no AA)
    Darksiders = 1152x640 (no AA)
    Darksiders II = 1152x640 (post-AA)
    Darkness, The (demo) = 1024x576 (no AA)
    Darkness II, The = 1152x600 (FXAA)
    Dark Souls = 1024x720 (2xAA)
    Dark Souls 2 = 1280x720 (post-AA)
    Dead Island = 1280x720 (custom edge filter)
    Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
    Dead Rising 2 = 1024x576 (2xAA)
    Dead Space = 1280x720 (no AA)
    Dead Space 2 = 1280x720 (no AA)
    Dead Space 3 = 1280x720 (FXAA)
    Dead to Rights: Retribution = 1072x603 (2xAA) ?
    de Blob 2 = 1280x720 (2xAA)
    Def Jam Icon (screenshot) = 1152x648 (no AA)
    Demon's Souls = 1280x720 (no AA)
    Deus Ex: Human Revolution = 1280x720 (MLAA)
    Devil May Cry 4 = 1280x720 (2xAA, temporal)
    Devil May Cry (DmC) = 1280x720 (post-AA -> MLAA?)
    Diablo III = 1120x584 (2xAA)
    Dirt = 1280x720 (QAA)
    Dirt 2 = 1280x720 (QAA)
    Dishonoured = 1280x720 (post-AA)
    Dragon Age: Origins = 1280x720 (AA ?)
    Dragon Age II = 1280x720 (MLAA)
    Dragon Ball: Raging Blast 2 = 1280x720 (no AA)
    Dragon's Dogma = 1280x608 (black bars, FXAA)
    Driver: San Fransisco = ~1120x720 (2xAA)
    Duke Nukem Forever = 1152x640 (no AA)
    Dynasty Warriors 6 = 1280x720 (no AA)
    Dynasty Warriors 7 = 1280x720 (no AA)

    EDF: Insect Armageddon = 1280x720 (QAA)
    El Shaddai = 1152x576 (no AA)
    Elder Scrolls IV: Oblivion = 1280x720 (no AA)
    Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
    End of Eternity/Resonance of Fate = 1088x720 (2xAA)
    End War = 1280x720 (2xAA)
    Enslaved = 1280x720 (no AA)

    F.E.A.R. = 1280x720 (blur filter)?
    F.E.A.R. 2 = 1280x720 (no AA)
    F.E.A.R. 3 = 1280x720
    F1 2010 = 1280x720 (QAA)
    F1 2011 = 1280x720 (MLAA)
    FaceBreaker = 1280x720 (QAA), 960x1080
    Fallout 3 = 1280x720 (no AA)
    Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
    Far Cry 2 = 1274x692 (QAA, black borders)
    Far Cry 3 = 1274x702 (post-AA, black borders)
    Fifa 2008 = 1280x720 (no AA)
    Fifa 2010 = 1280x720 (QAA)
    Fifa 2011 = 1280x720 (QAA)
    Fifa 2014 = 1280x720 (QAA)
    Fifa Street 3 = 1920x1080 (no AA)
    Fight Night Champion Online =
    Fight Night Round 4 = 1280x720 (QAA)
    Final Fantasy XIII = 1280x720 (2xAA)
    Full Auto 2 (demo) = 1920x1080 (4x AA)
    Fracture = 1152x648 (no AA)

    Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
    Ghost Recon: Advanced Warfighter 2 = 1280x720
    Ghost Recon: Future Soldier = 1024x600 (FXAA)
    G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
    Godfather II = 1200x720 (blur filter)
    God of War: Collection Volume I = 1280x720 (2xAA) or 960x1080 (no AA), 3D is 1280x720
    God of War: Collection Volume II = 1280x720 or 1920x1080 (no AA)
    God of War III = 1280x720 (MLAA)
    Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
    Golden Compass = 1280x720 (no AA)
    Grand Theft Auto IV = 1152x640 (QAA)
    Grand Theft Auto V = 1280x720 (FXAA)
    Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
    Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
    Guitar Hero 3 = 1040x585 (no AA)
    Guitar Hero Aerosmith = 1040x585 (no AA)
    Guitar Hero World Tour = 1040x585 (no AA)
    Guitar Hero 5 = 1024x576 (no AA)

    HAWX = 1280x720 (no AA, horizontal blur)
    HAWX2 = 1280x720 (2xAA, full screen blur filter)
    Haze (demo) = 1024x576 (2xAA)
    Heavenly Sword = 1280x720 (4xAA)
    Heavy Rain = 1280x720 (2xAA)
    Hitman: Absolution = 1280x720 (MLAA)
    Homefront = 1024x576 (no AA)

    Ico = 1280x720 or 1920x1080 (MLAA)
    IL2 Sturmovik = 1280x720 (QAA)
    Infamous = 1280x720 (no AA)
    Infamous 2 =
    Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)

    James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
    Jericho (demo) = 996x560 (2x AA)
    Juiced 2: Hot Import Nights = 1280x720 (QAA)

    Killzone 2 = 1280x720 (QAA)
    Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )
    Kingdoms of Amalur = 1280x720 (no AA)
    Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)

    Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
    Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
    Legendary = 1280x720 (no AA)
    LEGO: Batman = 1280x720 (no AA, slight blur filter)
    LEGO: Harry Potter 1-4 = 1280x720 (no AA)
    LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
    LEGO: Star Wars III = 1280x720 (edge detect blur filter)
    Little Big Planet = 1280x720 (2xAA)
    Little Big Planet 2 = 1280x720 (MLAA)
    Lord of the Rings: Conquest = 640p (no AA)
    Lost Planet = 1280x720 (temporal 2xAA)
    Lost Planet 2 = 1280x720 (no AA)

    Madden NFL '09 = 1280x720 (no AA)
    Mafia 2 = 1280x720 (no AA)
    MAG = 1280x720 (2xAA)
    Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
    Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
    Marvel Vs Capcom 3 = 1280x720 (no AA)
    Mass Effect = 1280x720 (no AA)
    Mass Effect 2 = 1280x720 (no AA)
    Mass Effect 3 = 1280x720 (FXAA)
    Medal of Honor = 1280x720 (no AA)
    Medal of Honor: Warfighter = 1280x704 (MLAA)
    Mercenaries 2: World in Flames = 1280x720 (no AA)
    Metal Gear Online = 1024x768 (2xAA, temporal)
    Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
    Metal Gear Solid V: Ground Zeroes = 992x720 (post-AA)
    Metro: Last Light = 1152x640 (post-AA)
    Midnight Club: Los Angeles = 960x720 (QAA)
    Mirror's Edge = 1280x720 (no AA)
    MotoGP '10/'11 = 1280x704 (no AA)
    Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
    Mortal Kombat vs DC = 1040x624 (QAA)
    MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
    MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
    Motorstorm = 1280x720 (2xAA)
    Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
    Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA)
    MX vs ATV: Alive = 1280x720 (no AA)
    MX vs ATV: Reflex = 1280x720 (no AA)
    MX vs ATV: Untamed = 1024x576 (no AA)

    Nail'd = 1152x640 (4x2 custom edge AA)
    Naruto Ninja Storm 2 = 1280x720 (no AA)
    NBA07 (demo) = 1920x1080 (no AA)
    NBA08 (demo) = 1920x1080 (no AA)
    NBA Live '08 = 1280x720 (no AA)
    NBA Street Home court (screenshot) = 1920x1080 (no AA)
    Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
    Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
    Need For Speed: Pro Street = 1280x720 (QAA)
    Need For Speed: Shift = 1280x720 (QAA)
    Need For Speed: Shift 2 =1280x720 (MLAA)
    Need For Speed: The Run = 1280x704 (MLAA) black bars
    Need For Speed: Undercover = 1280x720 (QAA)
    NFL Tour = 1280x720 (no AA, poor framerate)
    NHL '09 = 1280x720 (4xAA)
    Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
    Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
    Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic 2xAA)

    Operation Flashpoint 2 = 1280x720 (QAA)
    Orange Box, The = 1280x720 (QAA or full screen blur...)
    Overlord = 1280x720 (no AA)
    Overlord II = 1280x720 (no AA)

    Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
    Portal 2 = 1280x720 (MLAA)
    Prince of Persia = 1280x720
    Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)
    Pro Evolution Soccer 2008 = 1280x720 (QAA)
    Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
    Pro Evolution Soccer 2011 = 1280x720 (no AA)
    Prototype = 1120x640 (QAA)

    Quake Wars: Enemy Territory = 1280x720 (no AA)

    Race Driver: GRID = 1280x720 (2xAA)
    Rage = 640x720 up to 1280x720 (no AA)
    Rainbow Six Vegas 2 = 1280x720 (2xAA)
    Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
    Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
    Red Dead Redemption = 1152x640 (QAA)
    Red Faction: Armageddon = 960x540 (MLAA)
    Red Faction: Guerrilla = 1280x720 (no AA)
    Resident Evil 5 = 1280x720 (dynamic 0-QAA)
    Resident Evil 6 = 1280x720 (Post-AA)
    Resistance: Fall of Man = 1280x720 (QAA)
    Resistance 2 = 1280x720 (QAA)
    Resistance 3 = 960x704 (QAA)
    Ridge Racer 7 (demo) = 1920x1080 (no AA)
    Rise of the Argonauts = 1280x720 (no AA)
    Risen 2: Black Waters = 1120x640 (no AA)
    Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
    Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
    Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
    Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
    Ryu Ga Gotoku 3 = 1024x768 (no AA)

    Saboteur = 1280x720 (edge detect)
    Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
    Saint's Row 2 = 640p (QAA)
    Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
    Saint's Row 4 = 960x720 (fxaa?)
    SCORE International Baja 1000 = 1280x720 (no AA)
    SEGA: All Stars Racing = 1280x720 (2xAA)
    SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
    SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
    Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D
    Shadows of the Damned = 1280x720 (no AA, higher AF)
    Silent Hill: Homecoming = 1024x576 (no AA)
    Simpsons, The = 1280x720 (no AA)
    Singularity = 1280x720 (no AA)
    Skate = 1280x720 (no AA)
    Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
    Sleeping Dogs = 1152x640 (FXAA)
    Soldier of Fortune: Payback = 1280x720 (no AA)
    Sonic & All-Stars Racing Transformed = 1280x720 (post-AA)
    Sonic Unleashed = 880x720 (blur filter)
    Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
    Soul Calibur V = 1280x720 (MLAA)
    Spec Ops: The Line = ~1120x640 (light FXAA?)
    Spiderman: Web of Shadows = 1280x720 (no AA)
    Spiderman: Shattered Dimensions = 1120x630 (no AA)
    Splinter Cell: Blacklist = 1152x640 (post-AA)
    Split-Second = 1280x720 (2xAA)
    SSX = 1120x585 (FXAA)
    Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
    Star Wars: The Force Unleashed = 1280x720 (no AA)
    Stormrise = 1280x720 (2xAA)
    Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)
    Super Stars V8: Next Challenge = 1280x720 (2xAA)
    Super Street Fighter IV = 1280x720 (no AA)
    Supercar Challenge = 960x1080 (no AA)
    Syndicate = 1280x720 (post-AA, dynamic res)

    Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
    Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
    Terminator: Salvation = 1152x648 (blur filter)
    Test Drive Unlimited = 1280x720 (QAA?)
    Test Drive Unlimited 2 = 1280x720 (MLAA)
    Tiger Woods PGA Tour '09 = 1280x720 (no AA)
    Tiger Woods PGA Tour '11 = 1280x720 (no AA)
    Tomb Raider = 1280x720 (MLAA)
    Tomb Raider: Underworld = 1280x720 (QAA)
    Tony Hawk's Project 8 = 1280x720
    Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
    Top Spin 3 = 1280x720 (QAA)
    Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
    Transformers = 960x1080 (no AA)
    Transformers: Revenge of the Fallen = 1120x720 (blur filter)
    Transformers: War for Cybertron = 1024x600 (no AA)
    Tron = 1280x720 (no AA)
    Turning Point: Fall of Liberty = 1280x720 (no AA)
    Turok = 1280x720 (no AA)

    UEFA Euro 2008 = 1280x720 (no AA)
    UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
    Uncharted: Drake's Fortune = 1280x720 (2xAA)
    Uncharted 2 = 1280x720 (2xAA)
    Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D
    Unreal Tournament III = 1280x720 (no AA)

    Vanquish = 1024x720 (2xAA)
    Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
    Virtua Fighter 5 = 1024x1024 (no AA)
    1024x768 en mode 1080p
    Virtua Tennis 2009 = 1280x720 (QAA)
    Virtua Tennis 3 = 1920x1080 (2x AA)
    Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes

    WALL E = 1280x720 (no AA)
    Wanted = 1120x640 (no AA)
    Warhammer 40,000: Space Marine = 1138x640 (post-AA)
    Wheelman = 1280x720 (no AA)
    Wolfenstein = 1280x720 (no AA)
    World Series Of Poker 2008 = 1920x1080 (2xAA)
    WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
    translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
    WWE All-Stars = 1152x640 (no AA)

    XCOM: Enemy Unknown = 1280x720 (FXAA)
    X-Men Origins: Wolverine = 1280x720 (no AA)

    Zone of the Enders HD = 1280x720 (no AA)


    PSN GAMES

    1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
    After Burner Climax = 1280x720 (no AA)
    Battlefield 1943 = 1280x720 (no AA)
    Blast Factor = 1920x1080 (no AA)
    Bionic Commando: Rearmed = 1280x720 (no AA)
    Calling All Cars (screenshot) = 1920x1080 (4x AA)
    Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
    Dead Nation = 1280x720 (no AA)
    Echochrome = 1920x1080 (2xAA)
    Elefunk = 1920x1080 (4xAA)
    Explodemon = 1280x720 (no AA)
    Fat Princess = 1920x1080 (no AA)
    flOw = 2560*1440 (720p 4xSSAA)
    Flower = 1440x810 (2xAA)
    Forbidden Siren = 1024x512 (4xAA)
    Go Puzzle = 1920x1080
    GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
    Hard Corps: Uprising = 1280x720 (no AA)
    High Velocity Bowling = 1920x1080 (no AA)
    Lara Croft and The Guardian of Light = 1024x576 (QAA)
    Locoroco Cocoreccho = 1920x1080 (2x AA)
    Mainichi Issyo = 1440x1080 (4xAA)
    Pixel Junk Monsters/Racers/Eden = 1920x1080
    Puddle = 1280x720 (post-AA)
    Red Faction: Battlegrounds = 1280x720 (QAA)
    Rocketmen = 1920x1080 (2xAA)
    Rub'a'dub = 1600x1080 (no AA)
    Snakeball = 1280x1080 (no AA)
    Stacking = 1152x720 (custom edge filter)
    Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
    Strider = 1280x720 (post-AA)
    Sudoku = 1920x1080
    Super Rub-a-Dub = 1600x1080
    Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?
    TMNT:TiT Re-shelled = 1280x720 (no AA)
    Trine 2 = dynamic 1280x720 (FXAA)
    Virtua Fighter 5: Final Showdown = 1280x720 (FXAA)
    Warhawk = 1280x720 (4xAA)
    Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
    Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)

    Danielsff
    Danielsff


    Mensagens : 1164
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por Danielsff Ter 01 Jul 2014, 13:15

    Xbox 360

    50 Cent = 1280x720 (no AA)

    Afro Samurai = 1280x720 (4xAA)
    Alan Wake = 960x544 (4xAA)
    Alice: Madness Returns = 1280x720 (no AA)
    Aliens: Colonial Marines = 1152x640 (no AA)
    Aliens Vs Predator = 1120x630 (custom AA)
    Alone in the Dark = 1040x600 (2xAA)
    Arcania: Gothic 4 =
    Army of Two = 1280x720 (2xAA)
    Assassin's Creed = 1280x720 (2xAA)
    Assassin's Creed 2 = 1280x720 (2xAA)
    Assassin's Creed 2: Bromance = 1280x720 (2xAA)
    Assassin's Creed 2: Revelations = 1280x720 (post-AA)
    Assassin's Creed 3 = 1280x720 (post-AA)
    Assassin's Creed 4 = 1280x720 (post-AA)
    Assassin's Creed 3: Side Story 1
    Assassin's Creed 3: Side Story 2
    Assassin's Creed 3: Side Story 3
    Assassin's Creed 3: Side Story 4
    Assassin's Creed 3: Don't Stop Dancing
    Assassin's Creed 3: Higher
    Assassin's Creed 3: My Sacrifice
    Assassin's Creed 3: One Last Breath
    Assassin's Creed 3: With Arms Wide Open
    Assassin's Creed 3: The Ending DLC
    Assassin's Creed 3: The After Credits Ending DLC
    Avatar = 1280x696 (2xAA, black borders)
    Azura's Wrath = 1280x720 (no AA)

    Backbreaker = 1152x640 (2xAA + blur filter)
    Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA)
    Batman: Arkham Asylum = 1280x720 (2xAA)
    Batman: Arkham City = 1280x720 (no AA)
    Batman: Arkham Origins = 1280x720 (FXAA)
    Battle Fantasia = 1280x720 (no AA, toggable blur filter)
    Battlefield 3 = 1280x704 (FXAA) black bars
    Battlefield: Bad Company = 1280x720 (no AA)
    Battlefield: Bad Company 2 = 1280x720 (no AA)
    Bayonetta = 1280x720 (no AA)
    Beijing 2008 = 1280x720 (2xAA)
    Beowulf = 1280x720 (4xAA)
    Bionic Commando = 1120x640 (no AA)
    Bioshock = 1280x720 (no AA)
    Bioshock 2 = 1280x720 (edge blur filter)
    Bioshock Infinite = 1152x720 (FXAA)
    Binary Domain =
    Blacksite: Area 51 = 1280x720 (2xAA)
    BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters )
    Blue Dragon = 1280x720 (2xAA)
    Blur = 1280x720 (4xAA)
    Bodycount = 1024x720 (FXAA)
    Borderlands = 1280x720 (no AA)
    Borderlands 2 = 1280x720 (no AA)
    Brink = 1120x720 (FXAA, dynamic res)
    Brutal Legend = 1200x720 (no AA)
    Bulletstorm = 1280x720 (no AA)
    Burnout: Paradise = 1280x720 (2xAA)

    Call of Duty 3 = 1040x624 (2xAA)
    Call of Duty: Black Ops = 1040x608 (2xAA)
    Call of Duty: Black Ops 2 = 880x720 (2xAA)
    Call of Duty: Ghosts = 1024x600 (2xAA)
    Call of Duty: Modern Warfare = 1024x600 (2xAA)
    Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
    Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
    Call of Duty: World at War = 1024x600 (2x AA)
    Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
    Call of Juarez: The Cartel = 1200x720 (custom edge AA)
    Castlevania: Lord of Shadow = 1280x720 (no AA)
    Castlevania: Lords of Shadow 2 = 1024x720 (post-AA)
    Catherine = 1280x720 (2xAA)
    Cars Mater-National = 1280x720 (4xAA)
    Club, The = 1280x720 (4xAA)
    Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter)
    Conan = 1024x576 (no AA)
    Condemned 2 = 1280x720 (2xAA)
    Conflict: Denied Ops = 1280x720p (2xAA)
    Chronicles of Riddick: Dark Athena = 1280x720 (4xAA)
    Crackdown = 1280x720 (2xAA)
    Crash Time = 1280x720 (2xAA)
    Crysis = 1152x720 (TAA + edge post-process)
    Crysis 2 = 1152x720 (TAA + edge post-process)
    Crysis 3 = 1152x720 (SMAA T2X)

    Dante's Inferno = 1280x720 (no AA)
    Darkness, The = 1280x720 (4xAA)
    Darkness II, The = 1152x600 (FXAA)
    Dark Sector = 1280x720 (no AA)
    Darksiders = 1152x640 (no AA)
    Darksiders II = 1152x640 (post-AA)
    Dark Souls = 1024x720 (2xAA)
    Dark Souls 2 = 1280x720 (post-AA)
    Dead Island = 1200x720 (custom edge filter)
    Dead or Alive 4 = 1280x720 (2xAA)
    Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
    Dead or Alive Xtreme 2 = 1280x720 (2xAA)
    Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
    Dead Rising 2 = 1280x720 (2xAA)
    Dead Space = 1280x720 (no AA)
    Dead Space 2 = 1280x720 (no AA)
    Dead Space 3 = 1280x720 (FXAA)
    Dead to Rights: Retribution = 1088x612 (2xAA) ?
    de Blob 2 = 1152x640 (2xAA)
    Deus Ex: Human Revolution = 1280x720 (FXAA)
    Devil May Cry 4 = 1280x720 (2xAA)
    Devil May Cry (DmC) = 1280x720 (post-AA -> FXAA?)
    Diablo III = 1120x584 (2xAA)
    Dirt = 1280x720 (4xAA)
    Dirt 2 = 1280x720 (4xAA)
    Dirt 3 = 1280x720 (4xAA)
    Dishonoured = 1280x720 (post-AA)
    Don King Prizefighter = 1024x630 (2xAA)
    Dragon Age: Origins = 1280x720 (2xAA)
    Dragon Age II = 1280x720 (2xAA)
    Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur)
    Dragon Ball: Raging Blast 2 = 1280x720 (1x1 blur)
    Dragon's Dogma = 1280x608 (black bars, FXAA)
    Driver: San Fransisco = ~1120x720 (FXAA?)
    Duke Nukem Forever = 1152x640 (no AA)
    Dynasty Warriors 6 = 1280x720 (no AA)
    Dynasty Warriors 7 = 1280x720 (no AA)
    Dynasty Warriors: Strike Force = 1280x720 (no AA)

    EDF: Insect Armageddon = 1280x720 (2xAA)
    El Shaddai = 1120x576 (2xAA)
    Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
    Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, less aggressive edge detection than PS3 iteration)
    End of Eternity/Resonance of Fate = 1088x720 (2xAA)
    End War = 1280x720 (2xAA)
    Enslaved = 1280x720 (no AA)

    F.E.A.R. = 1280x720 (2xAA) + slight blur?
    F.E.A.R. 2 = 1280x720 (2xAA)
    F.E.A.R. 3 = 1280x720
    F1 2010 = 1280x720 (4xAA)
    F1 2011 = 1280x720 (4xAA)
    Fable II = 1120x720 (blur filter, 2xAA)
    Fable III =
    FaceBreaker = 1280x720 (4xAA)
    Fallout 3 = 1280x720 (4xAA, certain edges)
    Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
    Far Cry 2 = 1280x696 (2xAA, black borders)
    Far Cry 3 = 1280x704 (post-AA, black border on bottom)
    Fifa 2006 = 1024x576 (2xAA)
    Fifa 2007 = 1200x675 (no AA)
    Fifa 2008 = 1280x720 (2xAA)
    Fifa 2010 = 1280x720 (2xAA)
    Fifa 2011 = 1280x720 (2xAA)
    Fifa 2014 = 1280x720 (2xAA)
    Fifa Street 3 = 1920x1080 (4xAA)
    Fight Night Champion Online =
    Fight Night Round 4 = 1280x720 (4xAA)
    Final Fantasy XIII = 1024x576 (2xAA)
    Fracture = 1280x720 (no AA)
    Forza Horizon = 1280x720 (4xAA + FXAA)
    Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
    Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
    Forza Motorsport 4 = 1280x720 (4xAA in time trial, 2xAA otherwise, 4x in car viewing etc.)

    Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
    Gears of War 2 = 1280x720 (2xAA, certain edges unaffected)
    Gears of War 3 = 1280x720 (no AA)
    Gears of War: Judgment = 1280x720 (FXAA)
    Ghostbusters = 1280x720 (2xAA)
    Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
    Ghost Recon: Future Soldier = 1024x600 (FXAA)
    G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA)
    Godfather II = 1280x720 (no AA)
    Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
    Golden Compass = 1280x720 (2xAA)
    Grand Theft Auto IV = 1280x720 (2xAA)
    Grand Theft Auto V = 1280x720 (FXAA)
    Guitar Hero 3 = 1280x720 (no AA)
    Guitar Hero Aerosmith = 1280x720 (no AA)
    Guitar Hero World Tour = 1280x720 (no AA)
    Guitar Hero 5 = 1280x720 (no AA)

    Halo: Anniversary = 1152x720 (FXAA remake, no AA classic)
    Halo 3 = 1152x640 (no AA)
    Halo 3: ODST = 1152x640 (no AA)
    Halo 4 = 1280x720 (post-AA)
    Halo: Reach = 1152x720 (2xAA temporal)
    Halo Wars = 1280x720 (2xAA)
    Hitman: Absolution = 1280x720 (FXAA)
    HAWX = 1280x720 (4xAA)
    HAWX2 = 1280x720 (4xAA)
    Homefront = 1024x576 (no AA)

    IL2 Sturmovik = 1280x720 (2xAA)
    Incredible Hulk = 1280x720 (full screen blur)

    James Bond 007: Blood Stone = 1280x720 (4xAA)
    Juiced 2: Hot Import Nights = 1280x720 (2xAA)

    Kameo: Elements of Power = 1280x720 (no AA)
    Kingdoms of Amalur = 1280x720 (FXAA)
    Kung Fu Panda = 1280x720 (no AA)

    Left 4 Dead = 1280x720 (no AA, edge blur)
    Left 4 Dead 2 = 1280x720 (no AA, edge blur)
    Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
    Legendary = 1280x720 (no AA)
    LEGO: Batman = 1280x720 (2xAA)
    LEGO: Harry Potter 1-4 = 1280x720 (2xAA)
    LEGO: Indiana Jones = 1280x720 (2xAA)
    LEGO: Star Wars III = 1280x720 (2xAA)
    Lord of the Rings: Conquest = 1280x720 (no AA)
    Lost Planet = 1280x720 (up to 4xAA dependent on framerate)
    Lost Planet 2 = 1280x720 (2xAA)

    Madden NFL '09 = 1280x720 (no AA)
    Mafia 2 = 1280x720 (2xAA)
    Marvel: Ultimate Alliance = 1280x720 (2xAA)
    Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
    Marvel Vs Capcom 3 = 1280x720 (no AA)
    Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd)
    Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd)
    Mass Effect 3 = 1280x720 (FXAA)
    Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
    Medal of Honor = 1280x720 (no AA)
    Medal of Honor: Warfighter = 1280x704 (FXAA)
    Metal Gear Solid V: Ground Zeroes = 992x720 (post-AA)
    Metro 2033 = 1200x720 (post-AA)
    Metro: Last Light = 1200x720 (post-AA)
    Midnight Club: Los Angeles = 1280x720 (2xAA?)
    Mirror's Edge = 1280x720 (2xAA)
    Mortal Kombat vs DC = 1040x624 (2xAA)
    Mortal Kombat 9 = 1280x720 (edge blur filter)
    MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
    MotoGP '09/'10 = 1280x720 (2xAA)
    MotoGP '10/'11 = 1280x720 (2xAA)
    MX vs ATV: Alive = 1280x720 (no AA)
    MX vs ATV: Reflex = 1280x720 (no AA)
    MX vs ATV: Untamed = 1280x720 (no AA)

    Nail'd = 1280x672 (4x2 custom edge AA + black borders)
    Naruto Ninja Storm 2 = 1280x640 (no AA)
    NBA Live '08 = 1280x720 (4xAA)
    NBA Street Home court (demo) = 1920x1080 (4xAA)
    NCAA Football 08 (demo) = 1024x600 (2xAA)
    Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
    Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
    Need For Speed: Pro Street = 1280x720 (4xAA)
    Need For Speed: Shift = 1280x720 (4xAA)
    Need For Speed: Shift 2 = 1280x720 (4xAA)
    Need For Speed: The Run = 1280x704 (FXAA) black bars
    Need For Speed: Undercover = 1280x720 (4xAA)
    NFL Tour = 1280x720 (4xAA, 60fps)
    NHL '09 = 1280x720 (4xAA)
    Ninja Bladen = 1280x720 (2xAA)
    Ninja Gaiden 2 = 1120x585 (2xAA)
    Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic FXAA)

    Operation Flashpoint 2 = 1280x720 (2xAA)
    Orange Box, The = 1280x720 (no AA)
    Overlord = 1280x720 (2xAA)
    Overlord II = 1280x612 (custom edge blur, black borders)

    Perfect Dark Zero = 1152x640 (no AA)
    Phantasy Star: Universe = 1152x648 (no AA)
    Portal 2 = 1280x720 (edge blur)
    Prince of Persia = 1280x720
    Prince of Persia: The Forgotten Sands = 1280x720 (2xAA)
    Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
    Pro Evolution Soccer 2008 = 1280x720 (4xAA)
    Pro Evolution Soccer 2010 = 1280x720 (2xAA)
    Pro Evolution Soccer 2011 = 1280x720 (2xAA)
    Project Gotham Racing 3 = 1024x600 (2xAA)
    Project Gotham Racing 4 = 1280x720 (2xAA)
    Prototype = 1120x640 (2xAA)

    Quake 4 = 1280x720 (no AA)
    Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)

    Race Driver: GRID = 1280x720 (4xAA)
    Race Pro = 1280x720 (4xAA)
    Rage = 640x720 up to 1280x720 (no AA)
    Rainbow Six Vegas 2 = 1280x720 (2xAA)
    Red Dead Redemption = 1280x720 (2xAA)
    Red Faction: Armageddon = 960x540 (2xAA)
    Red Faction: Guerrilla = 1280x720 (2xAA)
    Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
    Resident Evil 6 = 1280x720 (Post-AA)
    Ridge Racer 6 (demo) = 1440x810 (no AA)
    Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
    Risen 2: Dark Waters = 1120x640 (no AA)
    Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
    Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
    Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
    Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")

    Saboteur = 1280x720 (no AA)
    Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
    Saint's Row 2 = 640p (2xAA)
    Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
    Saint's Row 4 = 1280x720 (2xMSAA material pass)
    SCORE International Baja 1000 = 1280x720 (4xAA)
    SEGA: All Stars Racing = 1280x720 (2xAA)
    SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
    SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
    Shadowrun = 1280x720 (2xAA) - Gamefest '07
    Shadows of the Damned = 1280x720 (no AA)
    Silent Hill: Homecoming = 1280x720 (2xAA)
    Simpsons, The = 1280x720 (no AA)
    Singularity = 1280x720 (2xAA)
    Skate = 1280x720 (2xAA ? )
    Skate 3 = possibly 1152x640 or less (2xAA, super blur filter makes it difficult to determine exact res)
    Sleeping Dogs = 1200x720 (FXAA)
    Soldier of Fortune: Payback = 1280x720 (4xAA ?)
    Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
    Soul Calibur V = 1280x720 (FXAA?)
    Sonic & All-Stars Racing Transformed = 1152x544 (post-AA)
    Sonic Unleashed = 880x720 (2xAA)
    Spec Ops: The Line = ~1200x680 (light FXAA?)
    Spiderman: Web of Shadows = 1280x720 (4xAA)
    Splinter Cell: Blacklist = 1200x720 (post-AA)
    Splinter Cell: Conviction = 1024X576 (2xAA)
    Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical)
    Split-Second = 1280x672 (2xAA)
    SSX = 1120x585 (FXAA)
    Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle)
    Star Wars: The Force Unleashed = 1280x720 (no AA)
    Stormrise = 1280x720 (4xAA)
    Street Fighter IV = 1280x720 (2xAA)
    Super Stars V8: Next Challenge = 1280x720 (4xAA)
    Super Street Fighter IV = 1280x720 (2xAA)
    Syndicate = 1280x720 (FXAA, dynamic res)

    Tales of Vesperia = 1280x720 (2xAA + full screen blur)
    Tekken 6 = 1024x576 w/motion blur, 1360x768 w/o motion blur (no AA)
    Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
    Terminator: Salvation = 1152x648 (blur filter)
    Test Drive Unlimited = 1280x720 (2xAA)
    Test Drive Unlimited 2 = 1280x720 (custom edge filter)
    Tiger Woods PGA Tour '09 = 1280x720 (no AA)
    Tiger Woods PGA Tour '11 = 1280x720 (no AA)
    Titanfall = (2xAA)
    Tomb Raider = 1280x720 (post-AA)
    Tomb Raider: Legend = 1024x600 (2xAA)
    Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
    Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
    Tony Hawk's Proving Ground = 1280x720
    Top Spin 3 = 1280x720 (2xAA)
    Top Spin 4 = 1280x720 2D, 640x720 3D (both 2xAA)
    Transformers: Revenge of the Fallen = 1120x720 (blur filter)
    Transformers: War for Cybertron = 1024x600 (2xAA)
    Tron = 1280x720 (no AA)
    Turning Point: Fall of Liberty = 1280x720 (no AA)
    Turok = 1280x720 (no AA)

    UEFA Euro 2008 = 1280x720 (2xAA)
    UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
    Unreal Tournament III = 1280x720 (2xAA ala Gears...)

    Vanquish = 1024x720 (2xAA)
    Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
    Virtua Tennis 2009 = 1280x720 (4xAA)
    Virtua Tennis 3 = 1920x1080 (2xAA)
    Virtua Tennis 4 = 1280x720 (4xAA)

    WALL E = 1280x720 (2xAA)
    Wanted = 1120x640 (no AA)
    Warhammer 40,000: Space Marine = 1200x720 (post-AA)
    Wheelman = 1280x720 (2xAA)
    Witcher 2, The = 1280x672 (FXAA)
    Wolfenstein = 1280x720 (no AA)
    WWE All-Stars = 1280x720 (no AA)

    XCOM: Enemy Unknown = 1280x720 (FXAA)
    X-Men Origins: Wolverine = 1280x720 (2xAA)

    Zone of the Enders HD = 1280x720 (no AA)

    XBLA

    1942: Joint Strike = 1280x720 (4xAA)
    After Burner Climax = 1280x720 (4xAA)
    Alan Wake: American Nightmare = 1120x576 (4xAA + FXAA)
    Alien Breed = 1280x720 (2xAA)
    Battlefield 1943 = 1280x720 (no AA)
    Bionic Commando: Rearmed = 1280x720 (no AA)
    Boogie Bunnies = 1920x1080 (4xAA)
    Call of Duty: Classic = 1280x720 (4xAA)
    Commando 3 = 1280x720 (4xAA)
    Dead Rising 2: Case Zero = 1280x720 (2xAA)
    Hard Corps: Uprising = 1280x720 (no AA)
    Hydrophobia = 960x672 (2xAA)
    Ikaruga = 540x720 (4xAA, centered on 1280x720 frame)
    Invincible Tiger = 1280x720 (4xAA, classic mode), 640x720 or 1280x360 (S3D mode), see here for more.
    Lara Croft and The Guardian of Light = 1024x576 (2xAA)
    Nexuiz = 1152x720 (no AA)
    Puddle = 1280x720 (post-AA)
    Quake Arena Arcade = 1280x720 (4xAA)
    Red Faction: Battlegrounds = 1280x720 (2xAA)
    Resident Evil 4 HD = 1280x720 (half-pixel offset blur?)
    Rez HD = 1280x720 (4xAA)
    Rock Band Blitz = 1280x720 (no AA)
    Serious Sam HD = 1120x630 (blur filter)
    Sine Mora = 1280x544 (4xAA, black bars), 3D: 640x544 (2xAA, black bars, full res HUD)
    Splosion Man = 1280x720 (2xAA)
    Stacking = 1200x720 (custom edge filter)
    Strider = 1280x720 (post-AA)
    TMNT: TiT Re-shelled = 1280x720 (no AA)
    Trials Evolution = 1152x648 (FXAA)
    Trials HD = 1280x680 (no AA, black borders)
    Trine 2 = dynamic 1280x720 (FXAA)
    Virtua Fighter 5: Final Showdown = 1280x720 (FXAA)
    Wolf of the Battlefield: Commando 3 = 1280x720 (4xAA)
    Danielsff
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por Danielsff Ter 01 Jul 2014, 13:16

    Fonte: http://forum.beyond3d.com/showthread.php?t=46241
    neto_btu
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por neto_btu Ter 01 Jul 2014, 13:38

    ueaheuahaeuaheue a zuação com ac foi engraçada.
    neto_btu
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por neto_btu Ter 01 Jul 2014, 13:39

    Alan Wake = 960x544 (4xAA)

    Vergonhoso demais, de boa.
    Danielsff
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por Danielsff Ter 01 Jul 2014, 13:53

    O jogo eleito melhor visual no ano de Crysis Warhead

    Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
    neto_btu
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por neto_btu Ter 01 Jul 2014, 14:06

    Daniel escreveu:O jogo eleito melhor visual no ano de Crysis Warhead

    Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)

    Ridículo isso também. Crysis Warhead é maravilhoso demais pra época... MGS4 hj em dia n eh referência de nada.
    rodrigolfp
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por rodrigolfp Ter 01 Jul 2014, 14:30

    neto_btu escreveu:
    Daniel escreveu:O jogo eleito melhor visual no ano de Crysis Warhead

    Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)

    Ridículo isso também. Crysis Warhead é maravilhoso demais pra época... MGS4 hj em dia n eh referência de nada.

    só hj em dia? nunca foi referencia de nada...
    Danielsff
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por Danielsff Ter 01 Jul 2014, 14:40

    Com certeza nunca foi mesmo...
    Cat Sensei
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por Cat Sensei Ter 01 Jul 2014, 22:45

    Criei um tópico.


    Última edição por Cat Sensei em Ter 01 Jul 2014, 22:55, editado 1 vez(es)
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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

    Mensagem por Danielsff Ter 01 Jul 2014, 22:52

    Faz um tópico pra essa, Cat.

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    Lista com resolução de jogos PS3 e 360 Empty Re: Lista com resolução de jogos PS3 e 360

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