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    "Hands On" The Last of Us Ps4

    The Era of Luigi
    The Era of Luigi


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    Data de inscrição : 30/06/2014

    "Hands On" The Last of Us Ps4 Empty "Hands On" The Last of Us Ps4

    Mensagem por The Era of Luigi Qua 16 Jul 2014, 16:01

    - The first thing you’re likely to notice is the visual upgrade from 720p and 30 frames per second to 1080p and 60 frames per second (though you can lock things down at 30 FPS should you choose). Naughty Dog tells us that character textures have been increased by a factor of four, shadows have been doubled (along with a new lighting process), and draw distance is noticeably better.


    - Motion blur when turning the camera (used to hide slower loading textures) has been significantly reduced, but not eliminated. The game’s gritty, destroyed environments look crisper, which was even more pronounced in the side-by-side comparison. It looks spectacular.


    - Audio has gotten a significant improvement, with more options to customize your setup. For audiophiles playing with high-end stereo headsets, you’ll be able to change the azimuth (to tune alignment and timing for better synchronicity across the channels). You can also decide whether your center channel plays dialog, dialog and sound effects, or nothing at all.


    - For those that want to play with some additional insight, you'll be able to turn on commentary. Creative director Neil Druckmann and Troy Baker go behind the scenes as you're playing.


    - Performance has also improved, with instant load times thanks to streaming from the hard drive instead of the disc. The controls have been revamped to take advantage of the Dual Shock 4. The lightbar will signal health, with healthy blue scaling to orange when injured and red when critical.


    - The touchpad button is used to open Joel’s backpack now, but the biggest change is the speaker. The controller will now play the click of the flashlight and audio recordings you find around the world. No longer will you have to stay in the menu to listen to them. They’ll continue playing from your controller while you continue with the game.


    - Saves won’t carry over to the Remastered version, and this includes your progress in Factions mode. However, if you played the PS3 version of the multiplayer at all, you’ll get a supply point bonus to help get you started.


    - The Remastered version includes the Abandoned Territories and Reclaimed Territories map packs, as well as the Left Behind story DLC. If you purchased any of the DLC that’s not included in the 
    Remastered version, that will carry over. You’ll just need to download it to your PS4. The season pass is no longer available, so if you want to purchase everything now, expect to spend over $70 (if you want every weapon, additional skill, and cosmetic hat). The weapons and skills will cost you $13.47 and most of the cosmetics can be purchased a la carte for $.99 or $1.99.


    Sony told us that its considering more multiplayer DLC for The Last of Us, as there is an expectation there will be renewed interest with the PS4 release. There are no commitments yet, but the fact that it was even floated as a possibility (without solicitation) gives us the feeling we should expect to see it.


    The Remastered edition will have its own trophy set, so if you are angling to add to your Platinum collection, you can double up on The Last of Us. The trophies are identical to the PS3 original. 

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    Naughty Dog has revealed that the choice to add 30 fps mode to The Last of Us Remastered was not due to there being drastic drops at 60 fps, rather it had to do with the demand of fans, who wanted a 30 fps experience like on the PS3.
    This information was revealed by Arne Meyer, Community Strategist at Naughty Dog. He talked about the inclusion of this option on twitter and confirmed that it was added for those who preferred the 30 fps “PS3 experience”.
    "Hands On" The Last of Us Ps4 The-last-of-us-remastered-ps4-1
    Naughty Dog’s Neil Druckmann also called this new 30 fps mode as “optional” and said that it was added because they were asked by some people to include it in the game. This won’t be surprising for a first party game from Sony as both Killzone: Shadow Fall and inFamous: Second Son have the option to lock their frame rate to 30 fps, which is unlocked by default.
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    What exactly has changed for this version of the game?
    "We up-resed textures, we also turned on various graphics features that, on the PS3 we could only afford to turn on here and there in certain spots where it really offered bang for the buck, and in some cases those are turned on across the board now, like the bounce light from the flashlight," Gregory said. "There's better anti-aliasing. Just a host of graphical improvements that bring a lot of crispness and additional quality to the look of the game."
    Gyrling added, "Our goal with the Remaster was to keep it as a 'true' remaster. Even though we had some ideas, we wanted to really just focus on keeping the same core experience. We dove into a couple things, like the new features with the PS4 controller."
    Remastered uses the PS4 controller's touch pad to allow you to select inventory items, and the light on the front of the controller will interact with the game as well. Gregory said, "We wanted to take advantage of those things and even at times use the speaker on the controller. So those small things that aren't really major changes still contribute to that true feeling of what we can do on this generation. This is what it means to take this game and not change it, but remaster it and provide that experience on the PS4."
    "Hands On" The Last of Us Ps4 2597350-stealth+through+car+maze+in+pittsburgh
    neto_btu
    neto_btu


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    "Hands On" The Last of Us Ps4 Empty Re: "Hands On" The Last of Us Ps4

    Mensagem por neto_btu Qua 16 Jul 2014, 16:23

    wtf pq eu escolheria rodar a 30fps ao inves de 60?
    avatar
    Convidado
    Convidado


    "Hands On" The Last of Us Ps4 Empty Re: "Hands On" The Last of Us Ps4

    Mensagem por Convidado Qua 16 Jul 2014, 17:13

    neto_btu escreveu:wtf pq eu escolheria rodar a 30fps ao inves de 60?

    Pro seu PS4 esquentar menos e durar mais, e o OLHO HUMANO NÃO ENXERGA MAIS QUE 24FPS AMIGO  lol!

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