por Sweeney P→★ Qui 18 Jun 2015, 18:04
Mais alguns detalhes tirado de uma entrevista com a Gamesbeat:
- The concept of this game is to befriend all these different creatures that have appeared in the Final Fantasy series The basic play style is very similar to older Final Fantasy games. Within the battles you’ll be trying to collect those creatures.
- The battle system does use the ATB system, but I’ve changed it a bit to add something more like the current generation of the games.
- As you saw in the trailer, you can change the characters’ sizes — the main protagonist can go from a small size to a big one. At the bigger size, you can stack monsters on top of yourself. When you’re smaller, you can ride on the monsters. That formation will affect the stats and abilities you can use in battle. You can form the towers as freely as you’d like.
- The overarching story of the game—the two protagonists are siblings. They came from a different world, a world of bigger people, to this world called Grimoire, a world of smaller people. I can’t go into more detail than that, but they were taken to this world of smaller people and the story will revolve around them. I personally worked on Final Fantasy VI, VII, and VIII, so I’m trying to aim for the volume of story that was in those games.
- The term world in the title has a lot of meanings. One is obviously the world of Final Fantasy, meaning it encompasses—it is a Final Fantasy title, so it’s a world of Final Fantasy. It also means a lot of elements from previous Final Fantasy games will be in this game.
- As to your question about the world map, you saw a scene in the trailer where the characters are on a bridge to a big castle. That’s based on the image of Final Fantasy I, with Cornelia’s Castle.
- Currently, the main way to befriend the monsters would be to battle them. There’s a gimmick or system within the battle that we can’t disclose right now, but you can use that capture or befriend those creatures. There are also different types of monsters that you’ll be able to get by clearing different storylines.
- The battle system, regarding how many players are in it—it would be the two protagonists and the monsters that are in the party. As you saw in the trailer, it’s a total of six. I don’t know if I should say six people or six figures, but you can only use six of them to fight at once.
- When discussions about the visuals came up, I consulted with Mr. Hashimoto about how to draw a new audience. It is a little different from the numbered Final Fantasy games, which are going toward a more realistic approach to the visual style. If those fans are looking for a realistic type of game, then it might not appeal to them. But World of Final Fantasy does have a lot of elements from previous titles and a lot of things Final Fantasy fans tend to like. I feel like it will still appeal to old and new fans.
- Some of the monsters – not all, but some – are voiced. They’ll appear in the story, so players can empathize with characters from earlier in the series. We’re aiming to create something very detailed, so new players will be able to latch on to elements of the series.
-There are new characters and new monsters — some that Mr. Nomura created, some that Mr. Izumisawa created. In the graphics from above, you might have seen some designs by Mr. Amano. So there will be monsters you’ve never seen before.
- I can only disclose that Cloud and the Warrior of Light will be in the game. But all the characters appearing in the game from previous titles will actually be in the main story. You’ll meet every one of them in the main story. There are special side quests available as well for players who want to delve into their stories a bit more.
- The song you heard in the trailer is by Mr. Hamauzu. He’s in charge of creating new songs for the image of World of Final Fantasy. But there will be also songs in the game that are re-arrangements of songs from previous Final Fantasy titles.
- The characters changing forms—if you mean the characters getting bigger and smaller, you can actually do that with the push of a button at any point in the game. You can trigger the change in size whenever you want to. Changing size during battles will affect your stats and abilities. You’ll also be able to use gimmicks on the map that you can only use at a certain size. There are lots of fun elements in the game related to the size changes.
Mais aqui: http://venturebeat.com/2015/06/18/world-of-final-fantasy-dumps-realism-for-cute-and-opens-the-door-for-newer-younger-players/