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    [EA - Parte 2] Performance Recorde -> "Eu sou RICAAAA"

    Sweeney P→★
    Sweeney P→★


    Mensagens : 1752
    Data de inscrição : 02/07/2014
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    [EA - Parte 2] Performance Recorde -> "Eu sou RICAAAA" Empty [EA - Parte 2] Performance Recorde -> "Eu sou RICAAAA"

    Mensagem por Sweeney P→★ Ter 05 maio 2015, 18:58

    Quarter:

    Non-GAAP Net Income: $125 million
    GAAP Net Income: $395 million
    Cash Flow: $198 million

    Year:

    GAAP Net Revenue: $4,515 million
    GAAP Net Income: $875 million - isso foi o que eles lucraram no Fiscal Year/2015
    Non-GAAP Net Revenue: $4,319 million
    Non-GAAP Net Income: $806 million
    Operating Cash Flow: $1,067 million


    With a clear focus on putting our players first, FY15 was an exceptional year for Electronic Arts. We introduced award-winning games, delivered enduring entertainment in our live services, and forged deeper relationships with a growing global audience across consoles, mobile devices and PC,” said Chief Executive Officer Andrew Wilson. “EA continues to sharpen our focus and speed, and in the year ahead we will engage more players on more platforms with new experiences like Star Wars Battlefront, FIFA 16, Minions Paradise and more.”

    “Two years ago, we discussed a three-year plan to double non-GAAP operating margins to 20%,” said Chief Financial Officer Blake Jorgensen. “Today, I’m happy to announce that we exceeded our goal a full year ahead of schedule. Looking forward, we anticipate continued earnings growth driven by our strong portfolio, investment in new IP, the market shift to digital, and on-going cost discipline.”

    Selected Operating Highlights and Metrics:

    For fiscal year 2015 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Battlefield™Hardline, Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, Battlefield 4™ and FIFA 14.
    More than 30 million game sessions of Battlefield Hardline were played in Q4.
    Nearly 200 million hours of Dragon Age: Inquisition have been played life-to-date.
    The Simpsons™: Tapped Out averaged more than 16 million monthly players throughout FY15.
    Monthly active users for EA’s mobile titles averaged more than 165 million in Q4.
    Players can live out their Star Wars fantasies when Star Wars™Battlefront™ launches beginning on November 17, 2015 on PlayStation 4, Xbox One and on Origin™ for PC.

    Selected Financial Highlights:

    *On a non-GAAP basis

    For the quarter, net revenue* of $896 million was above our guidance of $830 million. Diluted earnings per share* of $0.39 was above our guidance of $0.22.
    For fiscal year 2015, EA had net revenue* of $4.319 billion of which a record $2.230 billion was digital*, net income* of $806 million and operating cash flow of $1.067 billion, a record for any fiscal year.
    EA provided fiscal 2016 net revenue* guidance of $4.400 billion and diluted EPS* guidance of $2.75 per share. Net revenue* guidance assumes a negative $250 million impact due to the year over year change in foreign exchange rates.
    EA repurchased 1.8 million shares in Q4 for $95 million.
    Mobile revenue* set a new EA record, contributing $524 million for the fiscal year.

    [EA - Parte 2] Performance Recorde -> "Eu sou RICAAAA" EA_Earnings_InfographicQ12015

    EA have set sales expectations for Star Wars Battlefront at around 9-10m units.

    Star Wars: Battlefront releases November 17th on PS4, Xbox One and PC.

    Fontes: http://www.neogaf.com/forum/showthread.php?t=1041235  e   http://www.neogaf.com/forum/showthread.php?t=1041319
    Sweeney P→★
    Sweeney P→★


    Mensagens : 1752
    Data de inscrição : 02/07/2014
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    [EA - Parte 2] Performance Recorde -> "Eu sou RICAAAA" Empty Re: [EA - Parte 2] Performance Recorde -> "Eu sou RICAAAA"

    Mensagem por Sweeney P→★ Ter 05 maio 2015, 19:02

    Pontos interessantes:

    Maior publisher do mundo em 2015 para PS4/Xone citando êxitos como Fifa 15, Battlefield Hardline e Dragon Age: Inquisition.

    Metade da renda veio de jogos digitais ($2.230 bilhões)

    Já o mercado mobile/smartphones colaborou com $524 milhões durante o ano fiscal.

      Data/hora atual: Qui 02 maio 2024, 14:09